One-page reflection on video games as texts answering these questions: #1. What kind of connection do video games give to its players? #2. Which video game genre is this? #3. What are Life is Stranges genre conventions (the things in this video game that make it a video game, and also that make it this particular type of video game)? #4. Whats the rhetorical triangle of this game and what are its audience clues? #5. How does Life is Strange make a particular argument about our society, about adolescence, art, and friendship, and how does it make them? #6. What are other arguments the game makes about the world we live in? #7. What are the video games rhetorical choices in terms of tone, style, narrative modality, voice, setting, characterization, and soundtrack? #8. How is the theme of the Butterfly Effect played out in Life is Strange and what does it have to do with Maxs choices?PLEASE FOLLOW AND ANSWER THE EXACT REQUIREMENTS AND QUESTIONS ABOVE.
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One-page reflection on video games as texts answering these questions: #1. What kind of connection do video games give to its players? #2. Which video game genre is this? #3. What are Life is Stranges genre conventions (the things in this video game that make it a video game, and also that make it this particular type of video game)? #4. Whats the rhetorical triangle of this game and what are its audience clues? #5. How does Life is Strange make a particular argument about our society, about adolescence, art, and friendship, and how does it make them? #6. What are other arguments the game makes about the world we live in? #7. What are the video games rhetorical choices in terms of tone, style, narrative modality, voice, setting, characterization, and soundtrack? #8. How is the theme of the Butterfly Effect played out in Life is Strange and what does it have to do with Maxs choices?
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Aug